As with the release of the Wii, the Move and every baton style motion controller to be released in the future, the market has and will become awash with games that mimic the movement of clubs, bats, paddles, cues and of course – rackets.

Ubisoft's exceedingly unoriginal Racket Sports is a compilation that furnishes PlayStation 3 consoles with a compendium of – you guessed it - Racket related sports games. On offer are tennis, badminton, table tennis, beach tennis or squash.

As well as a variety of games to play, there's also a large variety in tournaments to enter and character to play as.

Each of the characters has extra aesthetic features that can be earned with play, the only problem being that apart from looks, there aren't any differences between characters and little incentive to switch play between them.

But all the variety in cosmetics that Racket Sports has, can't deflect from the fact that the Move controller is badly catered for.

Still, even after hours of gameplay, I'm not even sure how my characters moving.. I'm swinging the Move around like a hyperactive baton twirler in order to have a swing, but I'm not using any sticks or a d-pad to navigate into position. I'm guessing the character moves automatically – either that, or I'm unknowingly using a new form of subliminal control.

The movement of the Move controller isn't mimicked by the on-screen racket, instead there's a short delay before the corresponding move is carried out. With stokes of the Move triggering certain strokes on screen, the control system is not being used to its full potential and is just the same as pressing a button. I want to see my racket moving how and when I move.

Although it's not going to cause the racket that Ubisoft were probably hoping it would, the harmless nature of the cartoon graphics and simple gameplay make Racket Sports fun in short bursts.

SCORE: 4 / 10