Genre: Shooter

Publisher: UbiSoft

Rating: 7 (PEGI)

Platform: Xbox 360

More than a game, it’s an interactive digital experience that involves the shooting of brightly coloured shapes that let out a rhythmic pulsing of audible tones. So as well as blasting the hell out of thingamabobs and whatsitsnames, you’ll also be able to create a tuneful masterpiece at the same time – truly genius!

There’s maybe some kind of loose storyline – I didn’t get it though. There was however a beautiful looking intro that combined both real footage and animation to create a scene of surreal splendour. There was a young lady minding her own business, peacefully watching water drip upwards from a pond (as you do), when suddenly a generous waft of black misty stuff engulfed her body. God knows what it all meant – it looked pretty though.

Created by the same minds behind Rez and Lumines, it’s not difficult to see their signature style sprawled liberally within. Playing just like Rez, Child of Eden is so similar, it’s clearly the game’s spiritual successor.

The Kinect adds variation to the how the player interacts with the game and was obviously added in an attempt to make the game a delight on even more senses. However, things can rapidly grow tiresome as accuracy often suffers. Never fear though, the good, old, trusty controller can still be used.

There’s something hugely addictive about the psychedelic adventure that Child of Eden takes people on, which is strange considering nothing about it makes much sense. It’s like strawberries and pepper; there is no reason why the combination should work, it just does. But don’t take my word for it, try Child of Eden – go crazy - try strawberries and pepper too.

SCORE: 8 / 10